

For some revisions, you are able to use that as a parameter, rather than do it for each block.

Some blocks are overall incompatible, as they changed a lot. You may additionally specify 'empty', to use an empty blockspace. Important: you have to add the index 1 at the end!

Replaceblocks WindowVertShutterArmored WindowVertShutterArmored 1 Replaceblocks Window_sd1x2Thick Window_sd1x2Thick 1 WindowVertShutterArmored, WindowSlopedShutterArmored, WindowSloped2ShutterArmored, WindowVertShutterTransArmored, WindowSlopedShutterTransArmored Window_v1x1ThickInv, Window_v1x2ThickInv, Window_v2x2ThickInv, Window_s1x1ThickInv, Window_s1x2ThickInv, Window_sd1x1ThickInv, Window_sd1x2ThickInv, Window_sd1x2V2ThickInv, Window_c1x1ThickInv, Window_c1x2ThickInv, Window_cr1x1ThickInv, Window_crc1x1ThickInv, Window_crsd1x1ThickInv Window_v1x1Thick, Window_v1x2Thick, Window_v2x2Thick, Window_s1x1Thick, Window_s1x2Thick, Window_sd1x1Thick, Window_sd1x2Thick, Window_sd1x2V2Thick, Window_c1x1Thick, Window_c1x2Thick, Window_cr1x1Thick, Window_crc1x1Thick, Window_crsd1x1Thick Window_v1x1Inv, Window_v1x2Inv, Window_v2x2Inv, Window_s1x1Inv, Window_s1x2Inv, Window_sd1x1Inv, Window_sd1x2Inv, Window_sd1x2V2Inv, Window_c1x1Inv, Window_c1x2Inv, Window_cr1x1Inv, Window_crc1x1Inv, Window_crsd1x1Inv Window_v1x1, Window_v1x2, Window_v2x2, Window_s1x1, Window_s1x2, Window_sd1x1, Window_sd1x2, Window_sd1x2V2, Window_c1x1, Window_c1x2, Window_cr1x1, Window_crc1x1, Window_crsd1x1 Always save a blueprint before using the replaceblocks command!

If you convert across columns your block shapes will change and it cannot be undone. When converting bock materials, convert between the same type in each column (ex: Wood Extended3 to Concrete Extended3). To convert all blocks on a structure from one material to another may require using 8 separate commands, replacing the Full, Thin, Extended, and Extended2-6 shape categories. The table below lists the internal block name categories for all of the primary construction blocks. (please do not use the index name at the end)Įxamples for converting old to new blocks for a SV/HV:Īdditional Documentation HULL BLOCKS Replaceblocks HullArmoredSmallBlocks HullArmoredLargeBlocks Replaceblocks HullSmallBlocks HullLargeBlocks Replaceblocks HullArmoredThin HullArmoredThinLarge Replaceblocks HullArmoredFull HullArmoredFullLarge Replaceblocks 1016 ConcreteFull ConcreteArmoredFull or replaceblocks 00001016 ConcreteFull ConcreteArmoredFullĮxamples for converting old to new blocks for a CV/BA: Thus if a BA ID is (00001016) a correct syntax would read as follows: The is just a 4 or 8 digit number without. this occurs when the is not entered correctly. Pick the corresponding one, for the structure, you wish the command to affect. This will list all entities on the playfield. In order to obtain the EntityID, either use ' di' (debug info), which opens a box, showing extended information on what you are looking at.Īlternatively use the ' ents' command. Note, that Entityid must be a CV/SV/HV/BA How the Replaceblocks console command works: Syntax: replaceblocks To check this, use the texture tool and point at a steel or concrete block (You'll see the difference in the texture availablity!) Please note: IF you change from one material to another, you MIGHT lose the applied textures as not all of the textures are the same for all blocks! Note, that it is the first row you are interested in. Please take care when using the command, as there is no undo. What you are looking for, is the first entry, the KEY, in the Armored concrete block example, that would be ConcreteArmoredFull or ConcreteArmoredThin or ConcreteArmoredBlocks. Localization is somewhat supported, as it is the file used to provide the ingame names. Simply search the file for the block you are looking to replace (For instance 'Armored Concrete Block', or 'Gepanzerter Betonblock' if you're german. Some block names are listed below, as examples.įor a (mostly complete) list of all blocks, please refer to the file "Localization.csv", located in /Content/Extras/ This should only be used in creative and not on a server!
Empyrion creative convert blocks windows#
The replaceblocks console command was introduced in Alpha 4.0.2 to convert old style blocks into new style blocks, this can also be used to replace existing new style blocks en masse with a different type (say windows to armored windows). "Replaces the specified blocks in the specified structure."
